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As a result, fantastic mutations such as extra limbs, super strength, and psychic powers are relatively common. Gamma World player characters include unmutated humans referred to as “Pure Strain Humans” in most editionsmutated humans, sentient animals or plants, and androids. Grenadier Miniatures also supported the game, with a line of licensed miniatures.
Common adventure themes involve protecting fragile post-apocalypse societies, retrieving Ancient “artifacts” science fiction gadgetry such as power armor, laser pistols, and anti-grav sledsor mere survival against the multifarious dangers of the future such as gun-toting mutant rabbits, rampaging ancient death machines, or other Gamma Worlders bent on mayhem.
Gamma World is a chaotic, dangerous environment that little resembles pre-apocalyptic Earth. Wogld, such as the and, to a lesser degree the edition, feature advanced technology that is well known and often easily available. In contrast, super-science artifacts in earlier editions were risky to use due to the average Gamma World character not knowing how to properly operate such devices, or possibly even what the device is at all. This module was not published.
The fifth and sixth editions though would relegate Gamma World to that of a Campaign Setting and require the core books to play.
Gamma World – Wikipedia
Retrieved from gammaa https: It’s somewhat expensive and the sudden-death power of futuristic weaponry and the lack of character ‘levels’ may put you off, but if the basic premise is appealing you’ll probably enjoy Gamma World. Instead of choosing a character class, a player had to roll a twenty-sided die two times and consult an accompanying character origin table.
For example, the Pure Strain Human “Knights of Genetic Purity” seek to exterminate all alternitty, while the all-mutant “Iron Society” wants to eliminate unmutated humans. Beginning players should find it easy to learn, and referees are challenged to create a playable, balanced world.
They also announced that TSR had restarted development of Metamorphosis Alpha to Omegabut that the manuscript would be completed using the Amazing Engine rules. For some actions, such as attacks, the number located on the matrix represents a number the acting player must roll. The war that destroyed civilization in Gamma World is only vaguely described in most editions of the game, and what details are provided change qlternity version to version:.
Retrieved 7 November From Wikipedia, the free encyclopedia.
Tormentor’s Virtual Wasteland: Alternity Mutant Generator
Ward and published in September Steve Jackson Games Random tables of such improbable mutations are a hallmark of every edition of Gamma World. The 5th version of Gamma World was a supplement for the science-fiction game Alternity.
A recurrent source of gmama on Gamma World is the rivalry among the “Cryptic Alliances”, semi-secret societies whose ideological agendas—usually verging on monomania —often bring them into conflict with the rest of the Gamma World. This edition of Gamma World includes the following three boxed sets one core set and two expansion kits:.
In an unofficial conclusion to the series was published under the title GW11 Omega Project.
This page was last edited on 16 Octoberat Gamma World 2 nd edition Basic Rules Booklet cover. Both humans and non-humans have lost most knowledge of the pre-war humans, whom Gamma World’s inhabitants refer to as “the Ancients”. The five modules TSR published for Gamma World’s 3rd edition introduced the setting’s first multi-module metaplot alternityy, which involved rebuilding an ancient ‘sky chariot’:.
Color-coded tables were something of a trend at TSR in mids. TSR also gamma four packs of Gamma World miniatures. For example, a player might obtain the result “Radioactive Yeti” and gain the powers associated with the “Radioactive” and “Yeti” origins.
Gamma World takes place in the midth century, more than a century after a second nuclear war had destroyed human civilization. Characters in most versions of Gamma World earn experience points during their adventures, which cause the character’s Rank in some editions, Level to increase. This version of Gamma World is unique as the only one not to have accessories or supplements.
TSR went on to publish three accessories for the 1st edition of the game:. The weapons unleashed during the final war were strong enough to alter coastlines, level cities, and leave large areas of land lethally radioactive.
Alternity – Gamma World
The Rules Supplement was sent to gamers who requested it by mail, and worod in reprintings of the boxed set. The character’s player then rolls percentile dice ; the result is compared to appropriate column, determining a degree of success or failure and eliminating the need for second result roll e.
Some 4th edition rules enhancements for the setting include new damage types such as “Radiation”, Gamma World-specific skills, and increased lethality.
It borrowed heavily from Ward’s earlier product, Metamorphosis Alpha.