DIRECTX-GRAFIKPROGRAMMIERUNG MIT C PDF

8: Schneller programmieren durch Add-Ins und Makros in MS Visual C++ 6 verschiedener Tutorials rund um die C++-, Windows- und Grafikprogrammierung. Ein englisches Buch für C/C++ Programmierer, die Grundlagen und mehr/ genaueres über die DirectX c, Direct3D & Grafikprogrammierung erfahren wollen. DirectX-Grafikprogrammierung mit C++ Taschenbuch – 1. Januar Alexander Schunk mitp//bhv Programmiersprachen.

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Software Estimation

Add to wishlist E-mail a link to this book. Build a revolutionary library of literature that has been challenged or even outright banned. You’ll be surprised by some of the titles in this directx-gracikprogrammierung Don’t let a few small mistakes erode the value of your growing book collection.

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Demystifying the Black Art: The Black Art D. The Black Art Demystified Best Practices Microsoft von Steve McConnell IT informed guess at how long some task or project will take and what kind of effort is required steering a project schedule plan and staff a project budget software development techniques which help making informed and well reasoned assumptions about the future critical estimation concepts estimation errors estimation technique planning parameters sources of requirements software architecture software directx-geafikprogrammierung by Steve McConnell Condition: Much in IT isfor this reason, written in great haste.

The directx-grafokprogrammierung book is a rare exception to this rule. It is the outcome of many years of experience and repeated verification of the techniques presented. But how does one make reasonable assumptions about an uncertain future?

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The key, at least in software development, is mjt.

3D-Graphic Programming – how it began (C C++ and Directx) video – Daniel Opitz – Mod DB

Estimation is not a black art, insists the author of the present book, but there are techniques which help making informed and well reasoned assumptions about the future. These techniques are what the book is about.

Mt book has three partsIt starts by examining the the critical estimation concepts. I have in particular enjoyed reading about where estimation errors usually come from. The core of the book is part two, which is devoted to estimation techniques. At their very foundation is ‘count, compute, judge’, not guess. The last part discusses the various estimation challenges, which include converting estimates into planning parameters, or political issues resulting from contentious estimates.

Where much praise is due some criticism is also in order. If there is one aspect of estimation which I think remains somewhat out of focus then it is the question of the sources of requirements. The book, in its larger part, assumes that requirements are given in a form which is accessible to estimation. In actual practice this is not usually the case.

And even if requirements are available, estimation usually requires that these requirements should be brought into a formal form which allows one to submit them to ‘counting, judging, computing’. There are few hints in this book regarding these two fundamental questions. The first might be delegated to books on requirements engineering, while the second, I think, should have been included, at least in the form of extended examples the examples of the book are suitably simple for the purpose of the exposition, they remain sub-ideal as applicable templates.

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The art of estimation is one of the tools that should be in any architects toolbox.

Unfortunately, this tool is often forgotten in introductions to pragmatic software architecture. As I know no better book on the topic of estimation, I think this book is a must-have for all software architects.

Einstieg in die Grafikprogrammierung [Archiv] – 3DCenter Forum

Or should I sayA must-read! Dabei geht es nicht darum, eine fertige Engine zu verwenden, sondern diese selbst zu programmieren und dabei alle Bestandteile kennen zu lernen. Log-in or create an account first!

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